There were two things I loved in 1989, Nintendo and the Wonder Years. The movie The Wizard gave me the bizarre opportunity to combine both of them. My mom took my brother and I to the movies to let us experience this first hand. We left that theatre elated. I hadn’t seen the movie in the following 26 years until last weekend. I’ll proudly admit (if you couldn’t guess based on the title of this article), I was surprised by how much I enjoyed it still.
Now make no bones about it, this is not a good movie in a way shape or form. Sometimes though you can coast through something solely on nostalgia despite how bad it is. Other times though nostalgia just isn’t enough.
I apologize for my absence from these hallowed halls of the Evil Geeks Art Gallery, I’ve been trotting the globe scouring for pieces from antiquity. Alas, no period in man’s history has produced works as astounding as these following examples, and I have as a result returned empty handed. I give you, the Art Gallery so far (in hyperlink form).
I know what you’re thinking; “That about does it for art, civilization, you’ve gone and peaked”. Well think again, my friends. My appetite for beauty is positively insatiable and I have once more opened my billfold to commission a work of finest art from two modern masters. Truly, this generation has offered no purer talents than Biff Tannen and Arthur Harkness!
And SURELY their skills have never been put to a greater test than the awkward beauty of the Mega Man 2 cover art. One of the most playable videogames released for the NES (And that, sir, is saying something!), Mega Man 2 was an improvement in every way upon its predecessor. More bosses, longer gameplay, still challenging and yet not impossible. This game long stood as my favorite, and so this project was near and dear to my heart of hearts. And it was, indeed the first addition! Let me tell you the tale.
Many would agree that the height of the 8 bit era gaming rests squarely on the shoulders of Mario 3. In fact, we thought so ourselves. It did what any truly good sequel does by building on what came before but taking it to the next level. Super Mario World for the SNES used the same strategy and is still fondly remembered today.
Recently, I stumbled across a plethora of official art related to the game that I hadn’t known about depicting each of the different worlds (plus the Sunken Ghost Ship, Star World and Special World). It’s similar in tone and style to Mario 3’s strategy guide art but it’s a little more cartoony this time around. It further blurs the line between American cartoons and Japanese Manga art that would go on to be the staple of the series.